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LifeBox

LifeBox, pixelic life inside a Raspberry Pi

Inside the LifeBox live two pixelic entities, the blue and yellow species. This two species compete to survive, reproduce and feed on the white mana that grows under his feet.
Each species has eight configurable variables that can change their behavior.
The white mana also has five parameters that determine their behavior and also rules the future of the two species that feeds.
Learn the basic concepts of programming and biology being the god of these entities, changing all the parameters and seeing the consequences of your actions in the LifeBox!

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Primer Hebocon en Barcelona. El concurso de robots absurdos más destornillante del mundo

Hebocon

¿Qué és y cuando se celebrará la Hebocon?

Hebocon es una competición de robots inverosímiles, creados con material reciclado, chatarra y mucha cinta americana. El día 21 de 19 a 21h, David Cuartielles, uno de los fundadores del proyecto Arduino nos explicará cómo crear todo tipo de robots tronchantes. Trae tus diseños para tunearlos o crea uno nuevo con chatarra que tengas por casa y el día 22 de 17 a 20h celebraremos la competición. El ganador conseguirá un fantástico bote de mermelada casera!!

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The robotic cocktail machine. Part I: Testing the components

Hi everybody! Moises Morató and I are starting to build a robotic cocktail machine. We already know that there are a lot of amazing projects about cocktail machines on the net, but we decided to build our own cocktail machine design, only for fun.

Actually, our first goal is about building a very basic prototype to check all the components. We decided to do an iteration based project, improving the cocktail machine until we will be satifsfied with the results, and because of that, this is not a regular ‘how to’ post. We will write meanwhile we are doing it, and we encourage you to help us with your ideas and suggestions, and maybe, if you like it, you can build your own cocktail machine simultaneusly.

cocktail machine schematics (first iteration)
cocktail machine schematics (first iteration)

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